I'm trying to make a payload race map, and I want to change the models of the bombs from the plr assets to something else. I tried with a fridge to see what it'd look like, but the fridge model stays where its placed in hammer instead of snapping into the track like the unmodified blue bomb did...
Pretty simple really. These are the Mann Co Cases from Mercenary Park, just missing the logo of their maker.
Feel free to use as a base for adding your own logo or what not.
Minealberto112 submitted a new resource:
Edited fire_bell01, fire_bell02 & exit_sign01 with addional skins - basically edits of the TF2's fire_bell01, fire_bell02 & exit_sign01 with addional skins
Read more about this resource...
This models are basically edited models of the TF2's fire_bell01, fire_bell02, fire_extinguisher & exit_sign01 that adds new skin to the model and they have a different name, i hope you like it
Howdy, I've been working on a CTF map where the two Teams cap Cleaning Supplies instead of the Intel.
How can I change the Model and Trail Effect of the Intel? (Preferably to models\props_2fort\mop_and_bucket.mdl, the 2Fort Mop & Bucket Model)
Please, and thank you :D
Minealberto112 submitted a new resource:
The Hammo & Aeatlh packs (The Cursed Health & Ammo packs models) - This models are basically a edit/cursed versions of the TF2's Health & Ammo packs.
Read more about this resource...
Modified versions of valve's props_spytech/doorframe005, designed to be easy to place, with more standard unit sizes snapping to the 32x grid.
There are currently six new doorframe sizes:
-128x128 HU
-128x160 HU
-192x128 HU
-192x160 HU
-256x128 HU
-256x160 HU
Adds Two new sizes of the blast door prop from Mannhattan.
Comes with skins that work with the snowycoast door textures if you have them installed, if not they will be untextured.
Snowycoast asset pack: https://tf2maps.net/downloads/snowycoast-model-texture-assets.717/
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