Is there anyway I can produce something like this in the Source engine with material proxies or some other method? I currently have the rotating model but the texture just clings to it statically, which isn't what I want.
Preface
This map was originally a submission of mine on GameBanana since February the 22nd, 2018 and has last been updated on March the 15th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads...
This ZIP file contains: One (1) custom material of a conveyor belt (using one of the ribbed door textures) that animates at exactly 32 units per second; one (1) uncompiled map demonstrating how this can be used in conjunction with path_track and func_tracktrain entities.
Do be advised that this...
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