mapbuilding

  1. Tiftid

    [GUIDE] Optimisation, 2020s style

    I'm generally hesitant to write about topics that others have already covered. But it seems that I continually see maps get the same things wrong, especially in regard to optimisation. So this guide will aim to provide a wide breadth of knowledge about intermediate-advanced level optimisation...
  2. Tiftid

    [TIP] Angular Texturing

    This is something that hasn't ever been enough to warrant putting in a guide, but still irritates me whenever I see a map get it wrong, so it's time to talk about it. Here's a tile floor, connecting to a 45-degree tile floor. This looks strange - no one would build tile floors like this in...