logic prefab

  1. Bootleghuman

    Hold the Point, base logic 2025-01-16

    A "sub" game mode of koth. (built off of the Koth game mode, with added logic). I have not done a lot with map making stuff, but I hope you have fun building stuff out of this. main features: -still one point like Koth. (one objective to capture) -instant cap of point. -players have to stand on...
  2. MayaMogus

    KOTPLR Logic Prefab v1.1

    A hybrid mode of KOTH and PLR Both teams start with a cart to push, and a point to push it to. When one of the teams cap, it : Starts their KOTH timer Sends their cart back to the start, and locks it there Unlocks the enemy teams cart (if it is unlocked this doesnt affect it) This becomes a...
  3. Tiftid

    pl_spikyhats.zip _v1

    You don't need to credit me if you use prefab_tfconnect_tree.vmf, pl_point003.vmf, pl_point006.vmf, pl_point009b.vmf, tfconnect_tree_red.vmf or tfconnect_tree_blu.vmf, but you do if you use any of the other VMFs. The reason why the spikyhats logic prefab might be interesting to you despite the...
  4. Tiftid

    TiftidLava logic prefab _v2

    Tang asked for this a while ago so the entire world gets to have it. If you wanna compile it and play around, turn on all three visgroups. But if you just wanna copy and paste it into a map of your own, leave them all off. There's a known issue where it will sometimes fail to push you forward...