A "sub" game mode of koth. (built off of the Koth game mode, with added logic). I have not done a lot with map making stuff, but I hope you have fun building stuff out of this.
main features:
-still one point like Koth. (one objective to capture)
-instant cap of point.
-players have to stand on...
A hybrid mode of KOTH and PLR
Both teams start with a cart to push, and a point to push it to. When one of the teams cap, it :
Starts their KOTH timer
Sends their cart back to the start, and locks it there
Unlocks the enemy teams cart (if it is unlocked this doesnt affect it)
This becomes a...
You don't need to credit me if you use prefab_tfconnect_tree.vmf, pl_point003.vmf, pl_point006.vmf, pl_point009b.vmf, tfconnect_tree_red.vmf or tfconnect_tree_blu.vmf, but you do if you use any of the other VMFs.
The reason why the spikyhats logic prefab might be interesting to you despite the...
Tang asked for this a while ago so the entire world gets to have it.
If you wanna compile it and play around, turn on all three visgroups. But if you just wanna copy and paste it into a map of your own, leave them all off.
There's a known issue where it will sometimes fail to push you forward...
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