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Rogue - A very scuffed attempt at combining CP and MVM.
Made for the 72 hr jam.
The concept for this submission was originally much larger, having several areas with differing objectives. It had to be massively downscaled into a single area with a single wave for time.
The work is timed to coincide with the TF2Maps Winter Jam Charity Event on December 17th, 2021. I would like the biggest disaster for children to be a lack of sweets.
Venture out of the caves and capture the control point in the center of the destroyed house to win!
This is my first ever TF2 map I've submitted for anything. I've been working in hammer on and off for a few years, but this is my first real attempt at a proper, balanced map. Any and all...
Made for the 72 Hour Jam.
Coralrock is a reimagining of a older failed project with PD called reef made a few years back. Set in a submarine base where you must deposit a item (currently frogs) into a roaming submarine that goes down mid.
Birchly - Layout
Elizabeth - Layout/Game logic
These are some concepts and/or ideas that came into mind and drew, with theme of caution :D
1.alternative Rocket launcher
"Have you been bored by how 4 rockets launch from the same chamber? well no more because now you have rotatable chambers!"
2.With Caution hat
"You gotta always put a label to...
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