input

  1. ficool2

    Any way to clear a SetParentAttachment...?

    I put some SetParent input on a player, and then a SetParentAttachment. It worked fine, but when the ClearParent input on the player, it only clears the SetParent, but not the SetParentAttachment, resulting in the player being stuck in mid air. The only escape is to respawn or use noclip, which...
  2. stuffedbutter

    Input tabs are broken...

    Hey all, I've been having this problem where the hammer input tab collapses all the tabs when I click "add..." When I click add, every thing collapses. It does this every time I click add. Is there a way I can make it permanently stay like this? : I've also verified my game cache. Also...
  3. gommi

    input for doors

    i need some input to lock doors and change spawn when team cap a point i'm gonna list what i need this is a scheme of where are the spawns with doors and CP BLUE: d1 + d2 : need to open after the setup time and to stay opened d3 have to be closed RED: d3 + d4: have to be closed After...
  4. Werewolf

    Is there a way to make an animated texture start at a specified point via in input?

    So I'm using an animated texture on a large func_brush that is disabled by default. When it's enabled it of course displays the animated texture on it, but the problem is that it often the texture is half way though the animation. What I want to know is if there is some way to force it to start...
  5. I

    TF2 CTF-Flag outputs that have an event towards its carrier?

    I am wondering if this is possible, but is there a certain way you could do a event relative to the flags carrier or the carriers team, such as giving a speed boost or crits? Thanks.