height

  1. Cynder loves Portal

    Door

    I usually use the player spawn model as reference for door height. Is that right or I should add on a bit extra?
  2. TrhlaSlecna

    Hillclimb A2

    Abandoned canyon turned rocket silo! Note: Pic is slightly outdated This isnt my first map but it is my first TF2 map, hoping for lots of feedback! Attack and defense map focused on red having a height advantage, but blu has lots of cover. This is alpha one so it is not focused on detail...
  3. Flareblood

    CP_Eggbasket a4 but fixed i hope

    Hopefully this time I'm actually learning how to make a decent map. I think I'm also figuring out how to make some height variation now. Might be a bit underscaled, but let's just see.