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Hammer++ (Version 8869) crashes the second it tries to load in any TF2C model (except for the ambulance). I did not modify my game in any way before, and the previous version (8868) didn't have this problem! The reason why i don't have an installation zip for 8868 is because my computers' drive...
Ok, so hammer++ after 19 of Feb, when TF2 had a Patch update, isn't opening.
I looked around the internet, and no-one is really talking about how this happening, so I'm making this mainly to have people talk about it.
I'm also going to bring this to the GitHub project as a issue too, if...
I'm trying to make a map using Half-Life assets, so I mounted Half-Life: Source to TF2, and after some brief trouble caused by me not realizing VPKs needed to be mounted separately from mod directories, I was able to get all the assets properly showing up in-game when loading up various HL:S...
I've started a new project because my last one was never gonna work.
So I decided to make a few fixes to 2fort but eventually decided to tweak the map a bit more (brush work and visibility) and give the map more detail.
But when i got to adding more particles
they just didn't show up in game ...
This a quick explanation of how I compile maps for TF2 using Hammer++
Included is a .cfg which has the exact compile options I use that you can import to use yourself
Get Hammer++ here: https://ficool2.github.io/HammerPlusPlus-Website/
VDC references...
After compiling and launching the map, texture appears normal without any glitches, yet Hammer can't load it correctly. What's the problem?
I use the latest version of Hammer++ with the Ultimate Mapping Resourse Pack and TeamSpen's Hammer Addons.
.vmt file info:
LightmappedGeneric
{...
So tf2 was just was updated to 64 bit about 2 days ago now and Hammer++ just hasn't been working for me, and I've have been looking across the internet and found many others having the same problem, most of whom, got a answer that was ether:
A) The CPU need update. (Which a lot of people are...
I've been following this guide by seth on separating my custom content into a new folder that only Hammer++ reads. You're supposed to give hammer a different gameinfo.txt that has the new directories, as seen below:
However, when I launch hammer it only loads a set number of these folders. See...
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