geometry

  1. Zapzerohero

    pass_good_goverment pre_a6

    This map switches between yellow and green blocks adding dynamic play into the map and allowing jumper mains (hoe-less losers) to do funny self bombs. What is pass_good_goverment? This map uses color-switching blocks on a timer to symbolize the dynamic nature of effective governance. As players...
  2. Tiftid

    [TIP] Angular Texturing

    This is something that hasn't ever been enough to warrant putting in a guide, but still irritates me whenever I see a map get it wrong, so it's time to talk about it. Here's a tile floor, connecting to a 45-degree tile floor. This looks strange - no one would build tile floors like this in...
  3. pk.pseudo

    [SOLVED] Any way to keep angled geometry in large grid sizes on grid?

    Angled and more complex geometry is always something I've wanted to play with, due to how fun spaces can become with less boxy brushwork, layouts, and overall geometry. But recently, I've also wanted to clean up my brushwork and to force myself to stay in a 32 or higher grid size. I've...
  4. B!scuit

    Arch Tiles A2

    2 sets of 4 320x320 (width x height) "Sewer" arches Each set contains: - 1 end cap (pipe / bars) - 1 straight - 1 90 degree corner - 1 T-Intersection The full-circle arches fit a payload cart snuggly in the center trench (tested, since I used this prefab for some early / unreleased...