gamedev

  1. Seacat08

    Doors, doors, and TOO many doors!!! (A series of design tips from Seacat08)

    (Taken from my original Bluesky thread) Doors, doors, and too many doors!!! A series of design tips from Seacat08 Recently out of shear boredom I assembled some tips on how to incorporate doors into video game levels as objectives and not overwhelm the player all taken from my experience...