func_instance

  1. PoFro

    I/O Not Working Within func_instance When Enabling Name Fixup

    I have an instance that contains a logic_auto, which fires an output "OnMapSpawn" to open a func_door_rotating. The instance has no issues operating when actually ported into a map as brushes and individual entities. Similarly, the instance works if the "Entity Name Fix Up" field is set to...
  2. Tiftid

    instance6 _v1

    While thinking back on instance5 earlier today, I was reminded of how poor of a way it was to extend the Roundhouse system. In a flash of inspiration, I was struck with the idea that you could add doorways, and then passages up or down, and those would fit perfectly with larger, outer rings of...
  3. Tiftid

    instance4 _v1

    I'm uploading this primarily to insure against it being lost forever by hard drive failure. This was a project I started (and finished) in mid 2023, but never uploaded. It was to be a set of modular func_instance pieces that you could drag and drop into your map to quickly assemble TF2-style...
  4. Cyberen

    target entity not found in func_instance (fixed!)

    Hello, have you recently experienced issues with your func_instances? Logic not working? Faulty triggers? Replace the VBSP.exe with this file! I originally created this thread because I was experiencing a problem, but a friend lent me his VBSP.exe file and it worked! So just replace it in your...
  5. Tiftid

    Gravelpit-style Shack Instance Kit V2

    These gravelpit shacks have been a perfect gameplay prop for me for the past 2 years. With a height of 256 and a sloped roof, they're something I can place next to a 128-tall surface with a guarantee that it'll act both as cover and something the players can crouch-jump onto. Plus, the shack...