I have an instance that contains a logic_auto, which fires an output "OnMapSpawn" to open a func_door_rotating.
The instance has no issues operating when actually ported into a map as brushes and individual entities.
Similarly, the instance works if the "Entity Name Fix Up" field is set to...
While thinking back on instance5 earlier today, I was reminded of how poor of a way it was to extend the Roundhouse system.
In a flash of inspiration, I was struck with the idea that you could add doorways, and then passages up or down, and those would fit perfectly with larger, outer rings of...
I'm uploading this primarily to insure against it being lost forever by hard drive failure.
This was a project I started (and finished) in mid 2023, but never uploaded.
It was to be a set of modular func_instance pieces that you could drag and drop into your map to quickly assemble TF2-style...
Hello, have you recently experienced issues with your func_instances? Logic not working? Faulty triggers?
Replace the VBSP.exe with this file!
I originally created this thread because I was experiencing a problem, but a friend lent me his VBSP.exe file and it worked!
So just replace it in your...
These gravelpit shacks have been a perfect gameplay prop for me for the past 2 years. With a height of 256 and a sloped roof, they're something I can place next to a 128-tall surface with a guarantee that it'll act both as cover and something the players can crouch-jump onto. Plus, the shack...
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