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  1. Capybara Maps

    Tf2 Water with no drowning Effect

    Hello all. So I got back into Hammer a little bit (use Hammer ++ for this). I want to create a map where the drowning damage stays away from the water, that you can stay underwater infinitely long. I first used Trigger_Hurt for this, which is satisfactory but not perfect, as the player still...
  2. Werewolf

    Is there a way to create class-filtered glow effects?

    Basically, I'm looking to re-create the glow effect applied to weapons dropped by dead players. Generally speaking, only weapons that are from the same class as the player can pick them up (the only exception being all class weapons), so a yellow glow effect is applied to help players quickly...