file size

  1. dabmasterars

    DO NOT USE DXT5 ON MODELS! (and other texture compression tips)

    When you're making a texture for TF2, it has to be a .vtf file. The format has a bunch of different options for compression and other data flags. I'm going to quickly explain these settings and when to use them. DXT1 One of two formats that you're gonna be using the most often. Uses the DXT...
  2. dabmasterars

    [TUTORIAL] How to make simple texture variants without bloating your map's file size

    As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...