experimental layout

  1. IceFlower

    Electron e4

    This map started out with the name "VerticalityTest" (yes exactly that lol) as a quick block out of a layout I had in mind. Only after booting it up in game and having my friend tell me that it was actually fun did I consider the potential of making this into a playable map. That being said, I...
  2. Viliam

    Elevation 4

    i died
  3. Catastrophic

    How do I make my map feel less empty?

    It's my first time making a map, it's a KOTH map and it's a flat square map and has two sniper towers, a small platform to the control point, and the two bases in opposite corners. It has a mix of regular and dev textures but I plan on changing that. Anything else I need to add or change? Also...
  4. NTMonsty

    Ant Farm A2

    Ant Farm stemmed from my weird fascination with ant farms. It might be rough around the edges, but it works. This map is almost entirely vertical, except for the control point's area, which is more 3-Dimensional. This map is also kind of experimental, so don't expect it to be played very seriously.
  5. Pdan4

    koth_experiment_a01 a1

    Dev textures and dynamic lights, oh my! Halloweenish, right at the eleventh hour. But only ish. This map comes after 10+ years fooling around in Hammer (75% non-TF2), and this is my first uploaded map to TF2maps. The theory is the follows: teams need to be able to split up and also have some...