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Hello there,
I'm using underwater skybox textures including their settings for the lighting, fog, etc.
By default the parameter "Far Z Clip Plane" is set to 3800.
This means, anything beyond this distance does not render at all, which is quite practical for underwater effects.
However, there is...
The title post says it all but for some additional details, I checked the sky_camera and it matches the same fog start and fog end with the env_fog_controller enttity within the map. Ive tested radial fog, fog blend, fog max density and no luck finding the smooth transition
It seems weird, because when the player is in a bumper car (addcond 82) I can trigger text to appear, but not a change in the env_fog_controller. Even worse is if I try to go around this limitation by sending the inputs to an info_branch it doesn't show me anything. Can anyone out there please...
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