conversion

  1. dabmasterars

    Standin (VScript Conquest) V1

    DESCRIPTION This variation of the map Standin has a unique ruleset. You need to capture the control points to collect points, which are gained for every second a control point is under your team's control. The first team to reach the target wins. This map uses VScript for logic and has a custom...
  2. Flipy

    4well b1

    Only compatible with team fortress 2 classic mod Conversion of arena_well splitting the spawn courtyards in half and adding two more mercenary matchups to the mix
  3. SnickerPuffs

    Has anyone ever tried to convert a HL2 map into a TF2 map?

    By that I mean, has anyone ever taken a HL2 map (or a map from any of the episodes) and tried to develop it into a (playable) TF2 map? Anyone can take a HL2 map, haphazardly throw in some gamemode logic to make it beatable, and call it a day, but it'd take a heavy overhaul to make it flow even...
  4. Off My Meds

    Brushs to Models

    Hey everyone, Ive been looking around and have seen some different opinions, so I was wondering what is the easiest way to convert your brush work into models, any resources, or step by step guides that are still up to date and relevant would be greatly appreciated. Thank you.