cp_turnabout is my attempt at a gimmick I wanted to do for awhile; Only one spawn on 5cp. There are also a few things that happen when points get capped.
When team A caps mid, team A's "choke door" (giant shutter with loading dock A on it) will close and team B's will open
When team A caps team...
b o t t l e
An MGE arena 1v1/2v2 King of the Hill 1920x1920 hammer unit sized map and my very first TF2 Jam submission, competitively balanced, play-tested, map integrated bot support and a lovely detailed skybox and exterior to admire while fighting your opponent. Map integrated bot support and...
Entropy is designed for 6s play. It is mainly based on Badlands and Gullywash but takes ideas from every map imaginable.
It takes place in an overgrown city.
Some earlier versions and notes can be found on tf.gg.
Thanks to Bulletcrop asset makers for the coloured pipes and sewer.
Beta was created 2 years ago exclusivle for Fooltiduo tournament, totally refreshed and released just now for competitive scene.
This map is longer than usual ultiduos, specifially to give medic more space to fight;
Has varius height differences to make game harder and more ineresting;
Point...
highlander oriented steel type cp map with realistic rebar distribution that noone will ever notice or care about!
created for the "real steel" mapping competition hosted on testco
cp_regato is a symmetrical 5cp inspired in the "2 chokes" design
Set in the italian town of regato, a nice place to stay by the ocean if it weren't infestated by greedy corporations hiding in plain sight, experimenting in the water, mercenaries have been hired to slow down the competition...
This map was made for the 2020 72hour Jam and is intended for 4v4 Comp Passtime.
This project started as a 72hr jam entry and I have expanded it on a different download
features
-cool ramps
-ball launchers in the corner
-sick Rails to GRIND
credits...
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