So, recently, I was playing Return of Castle Wolfenstein, and a detail caught my attention – clouds in the sky. This game uses a trick with flat planes in the skybox to give the animation of moving clouds in the sky. Honestly, I find this effect very appealing, so I decided to use it in my map...
Hey there! I'm trying to make a custom cloud texture material for use on brushes, and I use GIMP to make the texture. so far so good, exported both in png and tga, the transparency works on the computer, as the icon has transparency. But when putting it in VTFEdit, the transparent part turns...
The way I used these was by having two layers of the translucent textures above the solid texture.
Idea for these was taken from ABS's detail map.
Simply merge the tf folder in the zip with your own tf folder to get working.
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