A small, mostly open map with intel/capture zones encased in respawning breakable glass and a battle worn maze connecting it all.
First playable alpha, so there will be issues. Comments and suggestions are greatly appreciated!
(Before you flame on me i KNOW that the carve tool is very hated in the mapping community)
But first: i got a question about breakable glass. As far as i am aware: the only map in the official Tf2 rotation that has breakable glass is arena_watchtower.
While listening through the dev commentary...
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