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Standin-style 3CP (all points unlocked, first team to capture all at once wins) map made for the 72 Hour Jam 2023. The layout emphasizes the use of multiple layers of elevation, with many potential spots to drop down or jump up between levels.
A map I've been working on over the weekend.
My first playable map :)
(Steam Workshop Link might not work properly because I uploaded the file on the workshop 20 minutes before the 72hr clock for the Jam was done).
(I've put my Steam Profile on the Additional Information URL, ask me anything :)
my first 72h hour jam contest, made with less than an hour left.
map takes place in northen forest.
custom models/sprites used:
frontline, london asset packs.
This is the closest thing I've ever made to a complete TF2 map. I have been mapping in CS:GO for a few years, but getting to explore another game I am quite fond of was fun.
This map comes with the extremely high level of polish that can be expected with a 72 hour time constraint... :)
There...
It's a beautiful morning in a remote part of the Oklahoma Panhandle... The sun is shining, the birds are singing... and the mercs are already blowing each other up at 8:30 in the goddamn morning. Typical...
CP-Panhandle is my attempt of making a more-serious "Cloak" style 1CP map with a focus...
ALPHA ZERO! Turns out, re-starting your 72 hour jam map 48 hours in isn't a good idea! But I like this much more than what I had before. I'll definitely update this soon, since I actually like this map. I just unfortunately don't have the time to finish up the map right now.
My original plan was to create a map set in a drive-in theater, possibly using the A/D, SD, or KOTH gamemode.
However, modeling the projector and creating the simple "movie" animation took longer than I had initially anticipated. As a result, I decided to instead artpassing the existing layout...
Filtrate is a Generator Destruction map set in an Autumnal Factory setting. Both teams must try to capture the central point in order to lower the shield to the enemy team's generator. When the shield is lowered, players are able to shoot at the generator in order to destroy it once and for all...
This is my 2nd entry for a 72h jam. I think this time i got it better, and got a whole 24h to add simple detail. I wanted to try to make a new layout for my experimental ToW gamemode, with rotational symmetry instead of mirror
How this works:
Push the cart to the enemy base to score points...
I was done with my first artwork and had so much time left, so i took some more energy and time to create this homage to my childhood with these cool Ice-Cream Posters with all the fun and tasty Options :)
I tried to give every class a fitting Ice-Cream and now i kinda want to see them in...
First time making a map and wanted to see what I could do for the 72hr jam. The result was koth_slurry. Two teams fighting to take control of a drilling platform that is leaking slurry into the surrounding area. Hopefully the map works fine and is fun to play. Go donate to the 72hr jam btw :)
2Fort inspired ctf map made in around a day.
1 Above ground area, 1 underground area that connects both back parts of the bases with the flag in them, one middle area.
Feedback is always appreciated
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