Despite going on hammer for years I have never actually uploaded a map until now. A 3 control point map with many different areas of combat and height variation.
The 1st and 2nd Control points only need 1 player to progress but the last point will need 2 players.
Sandswept is a 3cp A/D map taking place on a scarred landscape, an abandoned metal facility, with three crucial points waiting to be either defended or dominated. Sand has taken over the facility over time.
A new old-school take on the control point mode, combining classic aesthetics and...
A Scotland 3CP Medieval map consisting of 2 castles divided by a river and bridge, who shall win this bloody drunken battle? Beware of archers, flying Scotsmen and French people.
Also this is the first TF2 map that I've uploaded so all criticism is welcome.
Reactive is a control king map, meaning you must hold the central control point until your team's timer runs out or capture all control points to win. Other control king maps are structured like king of the hill maps, so I tried creating one designed more like a 3CP map.
My submission for this year's 72 Hour Jam, a recreation of Valorant's "Breeze", is brought to you by:
- 12 hours of sleep over 3 nights
- 3 Monsters
- 2 Cups of coffee
- Epic Rap Battles Of History
- Intermittent late night guitar lessons with my boyfriend
And many more!
"Civilian has returned to his native lands with an attempt to escape from the RED team, but alas, they overtook him there as well! Escort him through the old victorian streets of the small town next to the sea."
vip_dover, A map i've made specifically for TF2C with the VIP gamemode. Its a 3CP...
Oh no! BLU accidentally set the train's path into RED's territory, and the RED team won't let the train pass. It's time for BLU to get the gate to open it manually by capping the point. But they'll have to be quick! We don't want the train to crash into the gate.
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