- Aug 7, 2009
- 69
- 3
Okay, so I'm working on a new map. I make one block with a displacement over the rough area I want the map (To be deleted later, in favor of smaller, more accurate displacements), the regular entities etc required for a CP, two spawns (one for red, one for blu), two other blocks and three prop_statics, and a large box (Yes, it's a no-no, it'll be fixed later). I set the skybox texture in the map properties. I compile and run the map. I get the "hall of mirrors" effect. "No big deal," I think, "I'll just fix the leaks." So I go in and fix any possible leaks. There is no possible leak to be had. I run the map. I still get the HoM effect. I change the skybox texture, no change. I remake the skybox box. No change. I delete my displacement block. No effect. I delete everything but the spawns and CP. No effect. I go online, read up on everything I can find about leaks and the HoM effect, and nothing applies to my map.
Two hours later, I give up, and start a new map. Nothing but a skybox box, a ground block, and a single spawn point. And I still get the HoM effect.
My only conclusion is that there is something wrong with hammer that is screwing with my skyboxes. I am at the end of my rope here. What the hell is wrong?
Two hours later, I give up, and start a new map. Nothing but a skybox box, a ground block, and a single spawn point. And I still get the HoM effect.
My only conclusion is that there is something wrong with hammer that is screwing with my skyboxes. I am at the end of my rope here. What the hell is wrong?