This is a Territorial Control map set in a forested Alpine valley. The name refers to both the idyllic setting and the renewable energy plants that the control points are based in and around.
This is my first TF2 map, and yeah, I know TC isn't the best gametype to start out with, but this is about the 3rd attempt at making this I've had, so I'm not THAT nooby. The screenshots show one of the territories - the wind farm - which is the only one I've constructed so far. There will also be a solar plant, a water wheel, and a research center by a waterfall, which fits in (kinda) even though it isn't an energy source like the others.
I'm aiming to solve the issues with Hydro with this map - namely, the tight corridors which often lead straight into a huge, open area which is easily defendable, which cause the much-hated stalemates. To combat this I'm trying to give each area lots of options for attack, although my main aim at the moment is to actually finish the map.
I realize that at this stage making a post about a map isn't that useful, but I suppose I'm doing this partially to motivate myself to finish this. Although there isn't really much to critique, I'd appreciate opinions on the appearance of the map so far, and suggestions on how to ensure it doesn't have the same problems that Hydro does.
Thanks!
NB: it's probably obvious, but this map isn't finished. At all. I'm going to redo the wind turbines, sort out that awkward shadow at the bottom of the cliff, add lighting to the building and everything else. Don't bother telling me that the map isn't finished, I already know!
This is my first TF2 map, and yeah, I know TC isn't the best gametype to start out with, but this is about the 3rd attempt at making this I've had, so I'm not THAT nooby. The screenshots show one of the territories - the wind farm - which is the only one I've constructed so far. There will also be a solar plant, a water wheel, and a research center by a waterfall, which fits in (kinda) even though it isn't an energy source like the others.
I'm aiming to solve the issues with Hydro with this map - namely, the tight corridors which often lead straight into a huge, open area which is easily defendable, which cause the much-hated stalemates. To combat this I'm trying to give each area lots of options for attack, although my main aim at the moment is to actually finish the map.
I realize that at this stage making a post about a map isn't that useful, but I suppose I'm doing this partially to motivate myself to finish this. Although there isn't really much to critique, I'd appreciate opinions on the appearance of the map so far, and suggestions on how to ensure it doesn't have the same problems that Hydro does.
Thanks!
NB: it's probably obvious, but this map isn't finished. At all. I'm going to redo the wind turbines, sort out that awkward shadow at the bottom of the cliff, add lighting to the building and everything else. Don't bother telling me that the map isn't finished, I already know!
Last edited: