- Sep 13, 2008
- 445
- 116
An arena map I have been working on. Want to get it tested before I add any sort of visual interest, so its all dev and limited displacement for the time. Worst thing so far is the fact that the edge of the level is so visible, this will be fixed after gameplay issues are dealt with unless it bothers people THAT much.
Sorry about some of the pics, TF2 doesnt feel like saving a lot of them, so some are outdated. Will update them when I can!
Update: Alpha 5
-Fixed texture issues (not showing up)
- Detailed the underground bunker area/spawn
-minor other fixes
Update: Alpha 4
- Put color-coded patches under all ammo and health packs
- changed left shack to a better looking and player friendly fence
- put lights in spawn
-more texturing, clipping, and func-detailing, and over-all detailing
- Added tunnels in the water leading to saws that will play into the eventual 3D skybox (wish TF2 had a giant turbine for cutting people up instead ). Thinking about adding a so people wont try to camp the water.
Update: Alpha 3
-Ammo on ramps has been changed back to a medium, as it put too much traffic onto the roof and not enough incentive to go to lower ground
-Small health packs have been put on the lower ground
Added a shack to the left of spawn with a small ammo and a barrier next to it, to weaken snipers
-Added another barrier to the right most cliff, with a small hole for snipers or soldiers to protect the health packs, but limiting overall shooting area
-started lighting and lighting props
-started texturing and detailing, pretty much phasing out dev textures.
Update: Alpha 2
-Replaced Medium Ammo on the ramps to the roof with a small ammo and a small health, and added a bit of cover to the ramps.
-Water Grates are two way doors and not just exits
-Fixed Engineers building on grates
-Added spectator cameras
-Added more signage to direct people to the point
-Added some props for defense and to get to higher areas
-removed the air pocket underwater to avoid engins camping underwater, now there is just the water by the point and by the doors
-minor func_detailing
Good testing so far . Will submit to gameday when I can.
EDIT: Okay, Alpha 1 is uploaded. Ive fenced off the boundaries (they are temporary, dont like the fact that people can walk on them), but other than that the layout should be done. Once gameplay is ironed out, I can work on visuals.
Sorry about some of the pics, TF2 doesnt feel like saving a lot of them, so some are outdated. Will update them when I can!
Update: Alpha 5
-Fixed texture issues (not showing up)
- Detailed the underground bunker area/spawn
-minor other fixes
Update: Alpha 4
- Put color-coded patches under all ammo and health packs
- changed left shack to a better looking and player friendly fence
- put lights in spawn
-more texturing, clipping, and func-detailing, and over-all detailing
- Added tunnels in the water leading to saws that will play into the eventual 3D skybox (wish TF2 had a giant turbine for cutting people up instead ). Thinking about adding a so people wont try to camp the water.
Update: Alpha 3
-Ammo on ramps has been changed back to a medium, as it put too much traffic onto the roof and not enough incentive to go to lower ground
-Small health packs have been put on the lower ground
Added a shack to the left of spawn with a small ammo and a barrier next to it, to weaken snipers
-Added another barrier to the right most cliff, with a small hole for snipers or soldiers to protect the health packs, but limiting overall shooting area
-started lighting and lighting props
-started texturing and detailing, pretty much phasing out dev textures.
Update: Alpha 2
-Replaced Medium Ammo on the ramps to the roof with a small ammo and a small health, and added a bit of cover to the ramps.
-Water Grates are two way doors and not just exits
-Fixed Engineers building on grates
-Added spectator cameras
-Added more signage to direct people to the point
-Added some props for defense and to get to higher areas
-removed the air pocket underwater to avoid engins camping underwater, now there is just the water by the point and by the doors
-minor func_detailing
Good testing so far . Will submit to gameday when I can.
EDIT: Okay, Alpha 1 is uploaded. Ive fenced off the boundaries (they are temporary, dont like the fact that people can walk on them), but other than that the layout should be done. Once gameplay is ironed out, I can work on visuals.
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