- Aug 7, 2008
- 231
- 206
pl_operant is a payload map, in a similar style and set up to badwater. the map however adds a new twist to game play, inspired by the failed "pl_switch", players are offered a choice of 2 different routes per cap. The first split in the track offers no game play change, as it is designed to act as an example. however as the round progresses, the tacks change, some routes are easier, some constitute different game play styles. This addition increases the need for brute strength as opposed to turtling to stop the cart. as well as this, high rate espionage can be used to send the cart into a death trap, or lead to avoidance of such (An important thing to know, as red team have more choice of the direction of the cart for the final capture point.
Anyway, as far as I know, there is only one bug, which is that the HUD does not show the final capture point, but still works perfectly fine.
Please comment on the gameplay. This was really a test to see if the idea would work in practice. I plan to work on this map more, after the completion of cp_caldera
Anyway, as far as I know, there is only one bug, which is that the HUD does not show the final capture point, but still works perfectly fine.
Please comment on the gameplay. This was really a test to see if the idea would work in practice. I plan to work on this map more, after the completion of cp_caldera
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