- Mar 27, 2009
- 27
- 5
Been lurking here for a few weeks now while I've been reading up on some tutorials and checking out other maps as examples. Since this is an introduction thread, let me give a tiny bit of background.
It's been probably 5+ years since I've touched any kind of mapping program with my last experience being as a custom ctf mapper for the original Unreal Tournament. Few of my more play maps were ctf-hubris, ctf-deathinabox, and ctf-squirrelballs.
Anyway, I've decided to try and brush off some of the mapping rust and see what I can do with the Hammer editor. It's definitely different than the original UnrealEd, but I think I'm starting to get the hang of it. Will hopefully have something for you all to beat on and laugh at fairly soon.
I'll probably try jumping into a few of the game days and see how those all work while trying to scope out what other people are currently working on.
Guess that's all for now
It's been probably 5+ years since I've touched any kind of mapping program with my last experience being as a custom ctf mapper for the original Unreal Tournament. Few of my more play maps were ctf-hubris, ctf-deathinabox, and ctf-squirrelballs.
Anyway, I've decided to try and brush off some of the mapping rust and see what I can do with the Hammer editor. It's definitely different than the original UnrealEd, but I think I'm starting to get the hang of it. Will hopefully have something for you all to beat on and laugh at fairly soon.
I'll probably try jumping into a few of the game days and see how those all work while trying to scope out what other people are currently working on.
Guess that's all for now