Hello TF2Maps Community, I'm new here and I have a big problem. Hopefully someone can help!
I'm trying to create a Payload Race map where teams each push their own cart to the final cap. The tracks weave and loop around each other to create for some interesting combat.
The map itself is in its very early stages. I've got the basic layout mapped, but I'm stuck on figuring how to get 2 payloads to work properly!
Both methods I've tried have resulted in the game crashing when trying to cap the Red cart. I basically made two identical carts/tracks/cps with the equally corresponding logic entities to make them work. When there is only one cart, the map works like it is supposed to.
I've searched and Googled the heck out of the internet, not finding a single clue on how to make this work.
Any ideas?
[ame="http://www.youtube.com/watch?v=OHmnv7vRH4I"]Here's a fly through of the map layout, if you're interested. No tracks are laid out yet.[/ame]
I'm trying to create a Payload Race map where teams each push their own cart to the final cap. The tracks weave and loop around each other to create for some interesting combat.
The map itself is in its very early stages. I've got the basic layout mapped, but I'm stuck on figuring how to get 2 payloads to work properly!
Both methods I've tried have resulted in the game crashing when trying to cap the Red cart. I basically made two identical carts/tracks/cps with the equally corresponding logic entities to make them work. When there is only one cart, the map works like it is supposed to.
I've searched and Googled the heck out of the internet, not finding a single clue on how to make this work.
Any ideas?
[ame="http://www.youtube.com/watch?v=OHmnv7vRH4I"]Here's a fly through of the map layout, if you're interested. No tracks are laid out yet.[/ame]