- Apr 17, 2016
- 13
- 0
I am creating a map where there is an intel that both teams can grab in the center of the map and then bring to your base. however the other team can come and steal a intel back from you. My problem is that I cannot find a way to change the ctf points so a team will lose points if their intel is stolen. I also wish to change the point limit without messing with the server (because thats mean) so I tried messing with counters and using a trigger_proximity to see when the intel is at a capture point then increment the counter and display that number using the game_text_entity. My problem is I dont have enough experience and cant get it to work. Any help/advice?
Last edited: