- Feb 2, 2014
- 392
- 411
What is project Nemesis?
Project Nemesis is to recreate all of Resident Evil 3 within Left 4 Dead 2 down to the puzzles, weapon placement, world detail, scale, and level design.
But why? There's already a few campaigns like that out there?
In my eyes, no, there's not. I love Resident Evil 3 to death, it even stands upon my top 10 list at number 3 overall. Campaigns recreated by people are nice and all, but they don't hold up properly. The world detail is lack-luster usually by being over scaled or under scaled, destroying the idea that you're playing the original Raccoon City map. The map was clustered, stiff movement, and gave very little room for error in tight corridors. The whole idea of this project is to recreate the beautiful workings of this game properly on the source engine (Left 4 Dead 2 Style)
How far along is it?
Well...er. Not quite enough. I'm still currently working on Uptown (Area before the Police Station) because as it turns out, getting the perfect scale of a map made of still shots is quite difficult. So I'm constantly having to look at RE3 from several different angles to make sure I have the proper placement of certain props.
What about detailing?
Very minimal at the moment, just like any TF2 map in a1. I won't be doing textures until I have a steady size ready for the map as a whole. Props will still exist but only as an area recognizer.
Interested?
If you are interested in helping, I would gladly accept it, hell I'd owe you a shit ton of favors afterwards anyways. I'd need:
Level Designers
Modelers
Texture Artists
Though I'm sure most people would have no interest in this project anyway. So, this is where I take it into my own hands to recreate what has never been properly finished.
Project Nemesis is to recreate all of Resident Evil 3 within Left 4 Dead 2 down to the puzzles, weapon placement, world detail, scale, and level design.
But why? There's already a few campaigns like that out there?
In my eyes, no, there's not. I love Resident Evil 3 to death, it even stands upon my top 10 list at number 3 overall. Campaigns recreated by people are nice and all, but they don't hold up properly. The world detail is lack-luster usually by being over scaled or under scaled, destroying the idea that you're playing the original Raccoon City map. The map was clustered, stiff movement, and gave very little room for error in tight corridors. The whole idea of this project is to recreate the beautiful workings of this game properly on the source engine (Left 4 Dead 2 Style)
How far along is it?
Well...er. Not quite enough. I'm still currently working on Uptown (Area before the Police Station) because as it turns out, getting the perfect scale of a map made of still shots is quite difficult. So I'm constantly having to look at RE3 from several different angles to make sure I have the proper placement of certain props.
What about detailing?
Very minimal at the moment, just like any TF2 map in a1. I won't be doing textures until I have a steady size ready for the map as a whole. Props will still exist but only as an area recognizer.
Interested?
If you are interested in helping, I would gladly accept it, hell I'd owe you a shit ton of favors afterwards anyways. I'd need:
Level Designers
Modelers
Texture Artists
Though I'm sure most people would have no interest in this project anyway. So, this is where I take it into my own hands to recreate what has never been properly finished.