- Aug 15, 2008
- 60
- 23
My problem is, I'm trying to do a single flag "football" type map what I want to do is set up the flag so that it does the following things:
1: When the flag is dropped, the opposing team cannot pick it up for twenty-thirty seconds.
2: The flag will not respawn until it is taken to the enemy capture point. (not being able to do this is not a deal breaker. I may leave it out entirely if it proves to be problematic for gameplay)
Here's an example... a scout on blue team rushes in, grabs the flag, and gets it halfway into the enemy base, and gets killed. His teammates then have a chance to recover the flag before the red team is able to pick it up. If red team can successfully defend the flag for this amount of time, it will then be able to make a run at the blue base.
Any suggestions will be greatly appreciated.
1: When the flag is dropped, the opposing team cannot pick it up for twenty-thirty seconds.
2: The flag will not respawn until it is taken to the enemy capture point. (not being able to do this is not a deal breaker. I may leave it out entirely if it proves to be problematic for gameplay)
Here's an example... a scout on blue team rushes in, grabs the flag, and gets it halfway into the enemy base, and gets killed. His teammates then have a chance to recover the flag before the red team is able to pick it up. If red team can successfully defend the flag for this amount of time, it will then be able to make a run at the blue base.
Any suggestions will be greatly appreciated.