While working on a map, I'm currently using large brushes for the mountains, as I cannot use the time on detailed displacements in an alpha, I recently thought of cutting up the brushes evenly to make for a large displacement resolution.
But while working on the map, I'm a bit confused on how I will actually make the displacment realistic when I get to the beta, is there any sort of way that mappers use to make bumpy & realistic displacments? as I figure I will be stuck when making displacments, as I will not know how to what to move on the displacment. I hope this makes sense.
If you see in the image below, to the right you will see some mountain displacments as I am talking about, was there any technique he used in where he made the displacement go forwards or carved or was it random?
Another question is, in the displacements tool, is the noise tool commonly used? I figure it might be used to make random displacments. Thanks!
But while working on the map, I'm a bit confused on how I will actually make the displacment realistic when I get to the beta, is there any sort of way that mappers use to make bumpy & realistic displacments? as I figure I will be stuck when making displacments, as I will not know how to what to move on the displacment. I hope this makes sense.
If you see in the image below, to the right you will see some mountain displacments as I am talking about, was there any technique he used in where he made the displacement go forwards or carved or was it random?
Another question is, in the displacements tool, is the noise tool commonly used? I figure it might be used to make random displacments. Thanks!