Is there any way to do AND/OR logic easily?
haha I wish.
The closest you can get to OR gates is just having two outputs that go to the same input.
The closest you can get to AND logic is to use a math_counter, and whenever it gets an input, it will wait half a second (basically not 0.00) and reset to 0. If the value reaches the maxvalue within that half second (maxvalue being the number of inputs to the AND gate) then it fires.
If you ever figure out how to do NOT gates, then please share.
Remember that in Source, everything is in pusles, there's no real "timeline" of source logic, just boolean tables, really, not even karnough maps.
The changes I'd made before this occured was that I'd recreated all BLU spawn points, putting the 'unlockable' ones first and the original ones second. I modified the 'unlockable' ones so that instead of having the trigger_capture_area disable and enable them as the point was capped I gave them an Associated Control point of the team_control_point that was supposed to unlock it.
can you draw a map of the control points (nothing serious, just who owns the points at the beginning of the round, and how it's supposed to progress)? It would be beneficial to us if you do that because it sounds as if you're not doing a standard ad-cp or 5cp map.