Displacements dont seal, put a nodraw brush literally in the displacement to seal it. If you want to understand how the compiler sees a leak or not, disable Displacements and func_details, and also brush entities in VisGroups.
Only normal brushes seal
That's almost done the trick. One leak left.
Well the problem is I can't load the pointfile anymore o_o The "goto coordinates" brings me to the very end of the grid. Middle of nowhere. Help?
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