- Apr 9, 2010
- 52
- 3
After quite a while of failing and asking question and being generally useless, Meggle and I have begun work on ctf_bridgewater, our first joint venture in mapping, and each of our second maps.
A little bit about the map:
Blu side is themed mostly upon waters, and is made up of solid buildings made to last, while red is themed on mining, and made up of hastily thrown together buildings made to look menacing and better blu, while failing.
As far as story goes, Pootis Electrics (blu) has been using their watermill to generate electricity for the nearby city for years, and all of a sudden red comes along and starts not only using the same water, but also mining in the surrounding area. They're begining to infringe upon eachothers resources, and the argument turns violent.
Meggle has now left to go and map for natural selection 2 (he's on bigger things now,) but I still work on this, very very slowly making progress.
Screens + Download link coming soon.
_______________________
Current to do list for next release (beta?)
Current to 'fix' list
Current to create list
Credits
Meggle - Partner, layout designer, general stuff
Bulletcrops Team - Models, textures
Construction pack team - Models, textures
A little bit about the map:
Blu side is themed mostly upon waters, and is made up of solid buildings made to last, while red is themed on mining, and made up of hastily thrown together buildings made to look menacing and better blu, while failing.
As far as story goes, Pootis Electrics (blu) has been using their watermill to generate electricity for the nearby city for years, and all of a sudden red comes along and starts not only using the same water, but also mining in the surrounding area. They're begining to infringe upon eachothers resources, and the argument turns violent.
Meggle has now left to go and map for natural selection 2 (he's on bigger things now,) but I still work on this, very very slowly making progress.
Screens + Download link coming soon.
_______________________
Current to do list for next release (beta?)
- Screenshots
- Clipping pass, including the botttom of stairs, wall clipping, additional floor clipping to remove 'rocket bugs'
- Fill in some textures
- Add spring
- Add 'dead zone' behind the waterfall death pit (cactus, skulls..)
- Create 'inside' for waterfall house on blu
- Try a bit harder on the red intel pit
- Begin general detail
Current to 'fix' list
- Change the red intel room railing (you can walk through it and its made of wood)
- Add the construction scaffold material
Current to create list
- Large drill for red intel room - model and texture
- Drill tower?
- Crystals - texture, model can be done with geometry (learn to make 'light' textures for this)
Credits
Meggle - Partner, layout designer, general stuff
Bulletcrops Team - Models, textures
Construction pack team - Models, textures
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