- Jan 19, 2008
- 27
- 0
I'm trying to set up a system on a map that I'm working on where when a team captures a point it will lock that point for a certain number of seconds making it uncapturable during that time.
The map Im working on cp_starship is laid out in a non-linear fashion.
The points go 1 - 3 - 1, of the three middle points a team only needs to control 2 to unlock the enemy's home point and only that point is needed to win, its sort of like a cross between desert_fortress and steel.
All the middle points are capturable from the get go because I set the 'Red/Blu Previous Point Required' to the home point. I tried using triggers to disable the point and the capture area around it, but that didn't work.
What I need to do is somehow make the trigger set the 'Red/Blu Previous Point Required' to something else, then have a delay of X Seconds then fire another trigger to set it back. I know how to get the triggers to fire and everything, I just can't figure out how to set that value on the point.
Any help or guidance would be greatly appreciated.
The map Im working on cp_starship is laid out in a non-linear fashion.
The points go 1 - 3 - 1, of the three middle points a team only needs to control 2 to unlock the enemy's home point and only that point is needed to win, its sort of like a cross between desert_fortress and steel.
All the middle points are capturable from the get go because I set the 'Red/Blu Previous Point Required' to the home point. I tried using triggers to disable the point and the capture area around it, but that didn't work.
What I need to do is somehow make the trigger set the 'Red/Blu Previous Point Required' to something else, then have a delay of X Seconds then fire another trigger to set it back. I know how to get the triggers to fire and everything, I just can't figure out how to set that value on the point.
Any help or guidance would be greatly appreciated.