- Jul 29, 2012
- 8
- 3
Hey all, this is my first ever TF2 map. I think I've almost got it to the point where I can mirror it and start testing. Lighting is done, most gameplay props are set and all the game logic works.
For a KOTH map it's a bit odd, in that the teams run parallel to each other from their spawns towards the CP, instead of converging from either side of the point (if that makes sense). There's still a large effective distance between the spawns so it will probably play similar to other KOTH maps anyways, but I'm hoping this quirk will give it a unique feel.
All the texture choices are temp so far. I want the visual style to be similar to thunder mountain (the map is very inspired by the rocky mountains in British Columbia, Canada).
I'll probably be trying to get in on a gameday soon. Any advice on stuff to make sure I do before I mirror everything is muchly appreciated as well, as this is my first map.
For a KOTH map it's a bit odd, in that the teams run parallel to each other from their spawns towards the CP, instead of converging from either side of the point (if that makes sense). There's still a large effective distance between the spawns so it will probably play similar to other KOTH maps anyways, but I'm hoping this quirk will give it a unique feel.
All the texture choices are temp so far. I want the visual style to be similar to thunder mountain (the map is very inspired by the rocky mountains in British Columbia, Canada).
I'll probably be trying to get in on a gameday soon. Any advice on stuff to make sure I do before I mirror everything is muchly appreciated as well, as this is my first map.
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