I have been searching around for some solutions, but so far I can't find anything that fixes the issue.
When I run the map in TF2, it won't play the updated version of the map.
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\djthed\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 47, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\djthed\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.bsp
reading c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\djthed\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf" "c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.23 seconds)
1638 faces
2 degenerate faces
1809499 square feet [260567920.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
Build Patch/Sample Hash Table(s).....Done<0.0830 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 22/8192 264/98304 ( 0.3%)
brushsides 132/65536 1056/524288 ( 0.2%)
planes 140/65536 2800/1310720 ( 0.2%)
vertexes 1811/65536 21732/786432 ( 2.8%)
nodes 437/65536 13984/2097152 ( 0.7%)
texinfos 32/12288 2304/884736 ( 0.3%)
texdata 9/2048 288/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1638/65536 91728/3670016 ( 2.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 89/65536 4984/3670016 ( 0.1%)
leaves 443/65536 14176/2097152 ( 0.7%)
leaffaces 2089/65536 4178/131072 ( 3.2%)
leafbrushes 207/65536 414/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7456/512000 29824/2048000 ( 1.5%)
edges 3784/256000 15136/1024000 ( 1.5%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 855/65536 1710/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 12535852/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 8467/393216 ( 2.2%)
LDR ambient table 443/65536 1772/262144 ( 0.7%)
HDR ambient table 443/65536 1772/262144 ( 0.7%)
LDR leaf ambient 3000/65536 84000/1835008 ( 4.6%)
HDR leaf ambient 443/65536 12404/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2228 ( 0.0%)
pakfile [variable] 211562/0 ( 0.0%)
physics [variable] 8774/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3824
Writing c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.bsp
11 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\djthed\sourcesdk_content\tf\mapsrc\boo.bsp" "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf\maps\boo.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\program files (x86)\steam\steamapps\djthed\team fortress 2\tf" +map "boo"
When I run the map in TF2, it won't play the updated version of the map.