- Jun 14, 2011
- 11
- 0
!!!!!This is a work in progress!!!!
Idea: I first got the idea from because I was thinking of making a TF2 map that was fairly balanced and introduced newer strategies proposed to a team that was never done before. The silo part comes in from my dad and I thought about buying a missle silo for 180k in kansas and I saw alot about it and It looked like a fun map to play on if it was in tf2.
Gameplay and scenario:
Starting off, Blu is infiltrating a Red silo(presumed to be nuclear).
It starts off with red getting their normal time to set up along 2 main road/towns
Blu has a slight advantage here with the use of teamwork and well planned ubers. If blu can make it past the main line of defenses and to the point they are in the clear(there is no doubt they wont get this point on a 20-30 min limit).
After they capture the first point they gain access to the silo base's underground tunnels and plot of land on the surface with the few scattered buildings and armories.
Blue can go for point 2 or 3, If they go for 2 they will be able to move on to the silo, if they capture 3 first and hold it(3 can be recaptured by the reds) they will be able to surround the underground part of red's above and underground living quarters and armory(point 2). If they tough out point 2 without point 3 they can move on to point 4 which has 2 access points without point 3. The ramp down(camp fest) or jeep and supply entrance (easy sniping spot) so they can tough out to point 4/5 which are down underground in the silo and under or they can capture and sacrafice a couple members to defend 3 and move on to the newly 5 entrances point 4 and 5 ( blast doors, silo doors, main elevator, Supply elevator.
Extras to include into the map: the supply room will be a fight carried out toward the main control panel and the last control point. the supply room will be 1 of 3 supply rooms and will have alot of logistics spawning every so often in the room, so it will be tough without the control of point.
the second supply room will be down the main supply tunnel on the near top of the silo, the last will be a side room under the silo, with direct tunnel access from the last and access from the silo.
I believe this map when I'm done will be a very strategical and tactical map because of Where people would choose to fight, it would force people to communicate to an extent as well(kinda like how people may see me communicate on warpath*move up!, I'mma breach anyone in? we could use a few, we could use a medi,* thats an example of the communication between teamates that would go on, even then it's a very good map design that im working on.
MEDIA AND EXTRAS:
stage 1 concept 1 image: http://www.mediafire.com/?39aq84sqdo67slh
stage 1 will in a nutshell be a cqb utilizing map with plenty of ambush zones and rocket/sticky jump areas. the scout/sniper loves this map. besides the CQB there will be vast open areas which will put the other classes to their use. the tunnels and the buildings will allow for the heavier classes and slower classes to take advantage of the medium range warfare while letting the other classes battle for the roofs/walkways providing each class their own strategy.
Also don't think because I use paint I'm un proffesional. I think photoshop is a pain in the butthole for simple concept images.
http://www.mediafire.com/?006dfmrbxfr7otl
1st preview of outside of blue spawn. Very bland but first preview i could get just to show some progress, I just made this about 10 mins ago so...heh.
The wood platform is where a building will be and behind it on a hill will be red control point and far behind that red's spawn
This is actually my first release of a custom map, I made maps a few years ago for a lan server between friends in real life and thats it so I plan this to be a work of art.
If you need to contact me or have a question or comment or just general suggestions/opinions my steam community page is: http://steamcommunity.com/id/tehpwnzerrr
UPDATE: I just started working on some more stuff to the map and my hammer broke, I'm reinstalling everything and keeping a safe copy will get an early start tommorow morning.
Idea: I first got the idea from because I was thinking of making a TF2 map that was fairly balanced and introduced newer strategies proposed to a team that was never done before. The silo part comes in from my dad and I thought about buying a missle silo for 180k in kansas and I saw alot about it and It looked like a fun map to play on if it was in tf2.
Gameplay and scenario:
Starting off, Blu is infiltrating a Red silo(presumed to be nuclear).
It starts off with red getting their normal time to set up along 2 main road/towns
Blu has a slight advantage here with the use of teamwork and well planned ubers. If blu can make it past the main line of defenses and to the point they are in the clear(there is no doubt they wont get this point on a 20-30 min limit).
After they capture the first point they gain access to the silo base's underground tunnels and plot of land on the surface with the few scattered buildings and armories.
Blue can go for point 2 or 3, If they go for 2 they will be able to move on to the silo, if they capture 3 first and hold it(3 can be recaptured by the reds) they will be able to surround the underground part of red's above and underground living quarters and armory(point 2). If they tough out point 2 without point 3 they can move on to point 4 which has 2 access points without point 3. The ramp down(camp fest) or jeep and supply entrance (easy sniping spot) so they can tough out to point 4/5 which are down underground in the silo and under or they can capture and sacrafice a couple members to defend 3 and move on to the newly 5 entrances point 4 and 5 ( blast doors, silo doors, main elevator, Supply elevator.
Extras to include into the map: the supply room will be a fight carried out toward the main control panel and the last control point. the supply room will be 1 of 3 supply rooms and will have alot of logistics spawning every so often in the room, so it will be tough without the control of point.
the second supply room will be down the main supply tunnel on the near top of the silo, the last will be a side room under the silo, with direct tunnel access from the last and access from the silo.
I believe this map when I'm done will be a very strategical and tactical map because of Where people would choose to fight, it would force people to communicate to an extent as well(kinda like how people may see me communicate on warpath*move up!, I'mma breach anyone in? we could use a few, we could use a medi,* thats an example of the communication between teamates that would go on, even then it's a very good map design that im working on.
MEDIA AND EXTRAS:
stage 1 concept 1 image: http://www.mediafire.com/?39aq84sqdo67slh
stage 1 will in a nutshell be a cqb utilizing map with plenty of ambush zones and rocket/sticky jump areas. the scout/sniper loves this map. besides the CQB there will be vast open areas which will put the other classes to their use. the tunnels and the buildings will allow for the heavier classes and slower classes to take advantage of the medium range warfare while letting the other classes battle for the roofs/walkways providing each class their own strategy.
Also don't think because I use paint I'm un proffesional. I think photoshop is a pain in the butthole for simple concept images.
http://www.mediafire.com/?006dfmrbxfr7otl
1st preview of outside of blue spawn. Very bland but first preview i could get just to show some progress, I just made this about 10 mins ago so...heh.
The wood platform is where a building will be and behind it on a hill will be red control point and far behind that red's spawn
This is actually my first release of a custom map, I made maps a few years ago for a lan server between friends in real life and thats it so I plan this to be a work of art.
If you need to contact me or have a question or comment or just general suggestions/opinions my steam community page is: http://steamcommunity.com/id/tehpwnzerrr
UPDATE: I just started working on some more stuff to the map and my hammer broke, I'm reinstalling everything and keeping a safe copy will get an early start tommorow morning.
Last edited: