There are several things that can be included in the bsp file (packed into it) like soundscapes file but what all things can i add there or i might want to include? What programs i can use to do it? Used to use pakrat, is it still valid? I'm interested in files now, i know cubemaps building is essential though.
So, i assume the bsp itself of course and perhaps even nav for bots goes there but also Soundscapes_mapname.txt inside tf\scripts folder, map images on graphical server browser (to \tf\materials\VGUI\maps\ menu_thumb_cp_mapname.vtf/.vmt ?)
On the entity team_control_point, there is that spot Print Name where for example sdk_cp_badlands.vmf on BLU base (last cap) #Badlands_cap_blue_cp1 but when it is capped, it says Blablabla captured BLU BASE instead. Are these references that are listed in some file or entity and defined there or is it just Valve only feature?
Thanks for the help in advance.
So, i assume the bsp itself of course and perhaps even nav for bots goes there but also Soundscapes_mapname.txt inside tf\scripts folder, map images on graphical server browser (to \tf\materials\VGUI\maps\ menu_thumb_cp_mapname.vtf/.vmt ?)
On the entity team_control_point, there is that spot Print Name where for example sdk_cp_badlands.vmf on BLU base (last cap) #Badlands_cap_blue_cp1 but when it is capped, it says Blablabla captured BLU BASE instead. Are these references that are listed in some file or entity and defined there or is it just Valve only feature?
Thanks for the help in advance.