- Apr 16, 2009
- 59
- 8
I'm starting to get very comfortable with the layout of Maya. If anyone could be bothered to write down some of the skills/techniques I'll need to learn how to model a bus, I would be very grateful.
for maya is pretty much a matter of knowing what everything does in the interface. (in every menu, in every shelf, in every toolbar.) If you can learn all 10,000 of them you'll do fine.
Thanks very much for this.1)start with a basic shape(cube, sphere, cylinder, etc..)
2)Modify it to the shape you want
3)extrude and cut polygons
4)move the newly created polygons
5)repeat steps 3 and 4 till you have something that looks like a bus.
I have two easy ones. 1) Whenever I create a new object it always goes to the center of my scene, which is total nonsense. I'm used to Hammer and I love the system where if I create an object it will rest against the object my mouse pointer is hovering over. Is there any way to mimic this?If you have any small questions I'll answer them to the best of my knowledge here,
How come? Because of the sheer magnitude of the tutorial?however I dont plan on writing any tutorials on how to model a bus either ^_^
I actually quite like this challenge. At first I hated being confined to a theme, but if you always look hard enough you can find some very interesting pieces of history.stevethepocket said:Keep in mind that if you're doing this for Team Fortress 2, you should make sure it's a type of bus that would have been around in the '60s.
Got an old version i guess? Yeah the old versions had that problem(version 8 and below If I remember) the newer versions have a "draw" system or a click and create box.1) Whenever I create a new object it always goes to the center of my scene, which is total nonsense. I'm used to Hammer and I love the system where if I create an object it will rest against the object my mouse pointer is hovering over. Is there any way to mimic this?
2) I learning how to merge edges. I've already combined my two items, but I can't get this to work. It keeps saying... actually I just tried it again and got it to work haha. Nvm. I'll change it to: Is there a way to adjust scroll senstivity? I can't find it :shakes head:
ah, that's good ^_^I turned interactive mode on again and now I shift + LMB to get it somewhat near the area I want to work at. That's a start, I guess.
By scroll sensitivity I meant dollying/zooming the camera with the middle mouse button. For some reason the zooming is extremely slow. I just figured this out too (huh, lol). In the viewport, view->camera tools->dolly tools->scale
So your suggestions are indirectly helping somehow. Haha. Thanks.