- Feb 1, 2009
- 79
- 51
After taking a week to consider the imaginative, new and totally original theme, I finally came up with one that is not any of those things.
Instead, I came came to a conclusion that what TF2 needed was a map in a quiet, idyllic countryside setting. With green grass, bright sunshine, deciduous trees and gently rolling hills.
And a giant base carved into one of those gently rolling hills.
So here is my entry, just that.
Ignore the poor texturing and terrible displacements for now, they are but placeholders while I spend some time figuring out how to restructure the existing and surprisingly disorganised geometry.
I'll be creating a number of models and textures for this, so if anybody sees anything they like let me know and I'll share generously.
Instead, I came came to a conclusion that what TF2 needed was a map in a quiet, idyllic countryside setting. With green grass, bright sunshine, deciduous trees and gently rolling hills.
And a giant base carved into one of those gently rolling hills.
So here is my entry, just that.
Ignore the poor texturing and terrible displacements for now, they are but placeholders while I spend some time figuring out how to restructure the existing and surprisingly disorganised geometry.
I'll be creating a number of models and textures for this, so if anybody sees anything they like let me know and I'll share generously.
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