- Apr 27, 2008
- 543
- 70
Hi,
I'm a player from the canardplus community, who's involved himself into the mapping exercise for a month now. While I have considered mapping years ago, it was the home production from our community players (ctf_rugby, c_cube) that convinced me to try the sdk.
With my first map being tested on our server, I can consider being pas the first steps. The many different classes of TF2 are quite a challenge to balance, but there is the fun. The greatest issue I may face in the near future are my taste for strange environnements (and the lack of proper models) and open spaces so harmful for optimization.
I hope to learn some good tricks around there and give them myself later
I'm a player from the canardplus community, who's involved himself into the mapping exercise for a month now. While I have considered mapping years ago, it was the home production from our community players (ctf_rugby, c_cube) that convinced me to try the sdk.
With my first map being tested on our server, I can consider being pas the first steps. The many different classes of TF2 are quite a challenge to balance, but there is the fun. The greatest issue I may face in the near future are my taste for strange environnements (and the lack of proper models) and open spaces so harmful for optimization.
I hope to learn some good tricks around there and give them myself later