This is my first map using the Source engine. I had done a bit of mapping for the original Unreal Tournament and Counter-Strike, so I knew my way around a little bit. However, I still have a huge amount to learn and and I look forward to doing so in the process of making this map.
The general theme of the map is the typical industrial/rural divide meeting in the center at a recycling center, which ultimately is just a front that the two corporations use to covertly store toxic waste. Recycling doesn't really seem like their style, anyway.
There is a huge amount of work still to do, and for the next alpha release I'm focusing on cleaning up the textures/lighting/geometry of the middle area as well as the building interiors adjacent to it on each side.
I might need to ask this in another thread though, but I'm wondering if there is a certain level of polish that is necessary before trying to get in on a gameday. Everything in the map is hooked up (spawns, objectives) and there are clipping brushes to limit movement to only the intended spaces, but my texturing and lighting so far are very rushed, and there are no signs or anything to guide people. I would love to see how it plays layout-wise, and what should be changed before I get to in-depth with the detail work. Anyone have an opinion on this?
The general theme of the map is the typical industrial/rural divide meeting in the center at a recycling center, which ultimately is just a front that the two corporations use to covertly store toxic waste. Recycling doesn't really seem like their style, anyway.
There is a huge amount of work still to do, and for the next alpha release I'm focusing on cleaning up the textures/lighting/geometry of the middle area as well as the building interiors adjacent to it on each side.
I might need to ask this in another thread though, but I'm wondering if there is a certain level of polish that is necessary before trying to get in on a gameday. Everything in the map is hooked up (spawns, objectives) and there are clipping brushes to limit movement to only the intended spaces, but my texturing and lighting so far are very rushed, and there are no signs or anything to guide people. I would love to see how it plays layout-wise, and what should be changed before I get to in-depth with the detail work. Anyone have an opinion on this?