8 Cube

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
func_door_rotating with 360 degrees of rotation.

OnFullyOpen close it, and vice versa.
 

Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
The map is very nice!
But I think you should add a spawn room...
After a long fight you need a rest - a rest that no one could kill you, it's quiet frustrating when you're going to the bathroom and someone kills you!
maybe you should add them...
 
Aug 10, 2009
1,240
399
Hmm I was thinking you could add rotating cubes in the 3D skybox, with less of a stroke on the outside and actual lighting, that would spin as Penguin says, and as someone else said they could spin faster and faster the more control points were captured. Also, they could be rotated themselves to make it seem more random. Maybe even make them float?

Also, on a more random note, if this map ever has sequels, YOU MUST PUT IN ALL MANNER OF THINGS TO KILL PEOPLE RANDOMLY. Such as random pits that open up into the floor, random vents that catapult things into the air, random spikes to skewer people walking above them. All of these could be marked by individual decals too :O

EDIT: I can't find it right now, but if anyone has ever played that hilarious game where the aim is to kill yourself ass many times as you can in two minutes, and deaths by some ways (get in a rocket ship and hit the ceiling for example) are worth more than others (spike pit)
 
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ratclaw

L2: Junior Member
Feb 2, 2009
70
13
I finally got around to trying 8 cube (i blame college) and I can't wait to try this out with a bunch of other people.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
I'm actually inclined to agree. Fil lthe skybox with a number of rotating cubes instead of enclosing the map inside one.

BHowever, the gameplay area should literally tilt at a 25 degree angle at times toward the left or right.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Aw I kind of liked the sense of purity of the all white cubes.

It's ok, this looks hilarious.
 

martijntje

L8: Fancy Shmancy Member
Aug 2, 2009
539
334
I've been doing it wrong this whole time.

How have you been doing it until now?

for those interested, the reasons I did not choose for a giant cube container

-It made the game uninteresting, everything just got dragged into one corner, the only dynamic thing was that you had a different corner each time.

-The cube would not rotate when somebody was touching it.

-LAaaaaag. My computer could not handle 24 cubes all colliding with eachother. (this should be extremely unlikely in the current version.)
 

ratclaw

L2: Junior Member
Feb 2, 2009
70
13
You might want to be careful of adding too much detail. It had a certain uniqueness with just the white cubes. This map is played out as a general melee so side orientation shouldn't matter too much.

Outlining the control cubes in a lighter color is a good choice. Prevent matches from going on forever while everyone struggles to find that last cube.


If you want a few laughs, you could turn that green cube white again and watch as people find out about it.