- Jul 28, 2009
- 76
- 43
-[BRANCH]- sorry, no acronym yet
Im putting my management skills to the test and hopefully providing a different kinda of community/team map project thingy together.
To get to the point (as im horrible at explaining myself the first go around) Im just gonna explain simply the basic premise of the project and what i hope we can achieve.
We will start out by selecting a donated abandoned map or possibly a art concept or idea. I will post a submission thread soon.
From there each mapper can take the map and do what they like with it, change the layout, gametype, anything they wish and submit the vmf as a 'branch' of the original. Same goes for all the other mappers involved. map name examples: ctf_abandonedmap_a1_br1 with _br2 and so on to follow. The cool thing with this is we dont have to assign a week to each mapper, they can work at their own pace and if they like they can branch off another mappers branch.
Now with that said, some of you are going, awgawd, thats gonna be messy! Alas, I have a solution for this as well, every 3 - 4 branches we bring up a poll on which will go to the next stage of development (example: a1 to a2). The branches that dont make the cut wont be abandoned however, but instead will go to a seperate ftp site (owned by me with unlimited space) to keep the main workflow clean (that and dropbox has a space limit). Every update we do this way, will be made available to the public in the map thread and will also be submitted to gameday for testing.
Im trying to keep this from becoming too competitive, I would like if we can get team oriented mappers that will work with each other respectfully and not think of it too much like a competition. But hey, a lil competition doesn't hurt, judging by the awesome maps we get from them.
That about sums it up, the basics anyhow, any1 interested in this project plz join our steam group
We will need mappers, modelers, texture artists, etc. When we finish, Im hoping we have a 90% custom map or at least come close.
Stages of development are a WIP ATM but I have a rough idea
1. Map Salvage Selection
2. Gametype selection
3. progress through Alpha stage of map
4. Theme selection
5. progress through Beta stage of map
6. release stage of dev, finalize
Almost forgot to mention, we will test branch builds on my personal server, and the compilation builds on TF2M's gameday.
I have our forum set up over at my webserver turtlesecu.com
If you have an abandoned map or a complete one that you would like revamped post a zip of the vmf and/or bsp here
Im putting my management skills to the test and hopefully providing a different kinda of community/team map project thingy together.
To get to the point (as im horrible at explaining myself the first go around) Im just gonna explain simply the basic premise of the project and what i hope we can achieve.
We will start out by selecting a donated abandoned map or possibly a art concept or idea. I will post a submission thread soon.
From there each mapper can take the map and do what they like with it, change the layout, gametype, anything they wish and submit the vmf as a 'branch' of the original. Same goes for all the other mappers involved. map name examples: ctf_abandonedmap_a1_br1 with _br2 and so on to follow. The cool thing with this is we dont have to assign a week to each mapper, they can work at their own pace and if they like they can branch off another mappers branch.
Now with that said, some of you are going, awgawd, thats gonna be messy! Alas, I have a solution for this as well, every 3 - 4 branches we bring up a poll on which will go to the next stage of development (example: a1 to a2). The branches that dont make the cut wont be abandoned however, but instead will go to a seperate ftp site (owned by me with unlimited space) to keep the main workflow clean (that and dropbox has a space limit). Every update we do this way, will be made available to the public in the map thread and will also be submitted to gameday for testing.
Im trying to keep this from becoming too competitive, I would like if we can get team oriented mappers that will work with each other respectfully and not think of it too much like a competition. But hey, a lil competition doesn't hurt, judging by the awesome maps we get from them.
That about sums it up, the basics anyhow, any1 interested in this project plz join our steam group
We will need mappers, modelers, texture artists, etc. When we finish, Im hoping we have a 90% custom map or at least come close.
Stages of development are a WIP ATM but I have a rough idea
1. Map Salvage Selection
2. Gametype selection
3. progress through Alpha stage of map
4. Theme selection
5. progress through Beta stage of map
6. release stage of dev, finalize
Almost forgot to mention, we will test branch builds on my personal server, and the compilation builds on TF2M's gameday.
I have our forum set up over at my webserver turtlesecu.com
If you have an abandoned map or a complete one that you would like revamped post a zip of the vmf and/or bsp here
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