Hammer refuses to use any skybox I specify, instead it crashes and closes and says "File not found lawl".
Heres the compile (BTW I used interlopers first.)
Heres the compile (BTW I used interlopers first.)
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.vmf
Patching WVT material: maps/mf_2castle_a5/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/mf_2castle_a5/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Bad surface extents point: -6864.000000 -3072.000000 513.000000
Bad surface extents point: -6864.000000 0.000000 513.000000
Bad surface extents point: -3776.000000 0.000000 513.000000
Bad surface extents point: -3776.000000 -3072.000000 513.000000
Bad surface extents - surface is too big to have a lightmap
material WINTER/BLENDGRASSTOGRASS002 around point (-5320.0 -1536.0 513.0)
(dimension: 0, 133>126)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.bsp
Error opening c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\nednil007\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.bsp
Error opening c:\program files (x86)\steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\nednil007\sourcesdk_content\tf\mapsrc\mf_2castle_a5.bsp" "c:\program files (x86)\steam\steamapps\nednil007\team fortress 2\tf\maps\mf_2castle_a5.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."