Wall of text warning!
Ran thru this map by myself. It does look neat, and I love that buzzsaw thing at the bottom of the map. But the problem is that I'm getting a lot of fps drop right when I exited spawn, around something like 30-40 fps.
The map's basically divided into four levels. The ground floor with the buzzsaws, then the capture point, then the level right above it and the sniper balconies on top of the spawn.
Unfortunately the problem is, it's really easy to snipe the other team right out of spawn. The main exits allow people to snipe from there directly to the other team's spawn. Add that to the sniper level (the top level) and the third level is going to be a snipefest. It's not good to exit spawn and get a headshot immediately afterwards. And from that spawn exit, there's a side path which unfortunately doesn't do much since it drops you down to the second level thru the slope.
The sniper level I didn't try to rocket/sticky jump into them since I found them out when I'm almost done with the map. Discounting that, it's only accessible from spawn thru an elevator, so snipers don't need to worry about backstabbing spies. I think they can snipe at the top levels pretty safely. If you'd like more direct fighting on the top floor I'd suggest removing the sniper level entirely.
What might happen is that most of the fighting will be done at the bottom two levels. From the ground floor, people will need to move to the left/rightmost sides to get to the second floor with the point. So, mostly the action is going to be at the bottom levels of the map. I wish that there's more options going upstairs though.
Picture time:
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40000.jpg
I can cap while standing here, you should either make the capture area smaller, or extend the hazard lines further out so it matches the capture area.
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40001.jpg
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40004.jpg
HL2 texture?
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40002.jpg
The stairs aren't playerclipped yet.
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40003.jpg
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40005.jpg
I can snipe from right outside my spawn towards the other team's spawn. Also, sniper balcony.
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40006.jpg
Somehow I thought these two doors can be opened. Perhaps you can place a sign?
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40007.jpg
There's an elevator here. Not sure what everyone else thinks about elevators, but for me this one goes back down very quickly (and the one by the sniper balcony too).
http://dl.getdropbox.com/u/1806760/koth_missilebase_b40008.jpg
The side route from the blu spawn's main exit, which I don't find particularly useful. Perhaps you can make a path to the area outside red's spawn so spies can help take out snipers.