tf2mcl-asset-default

Go back to the main license page.

The TF2Maps.net Creative License - ASSET / UNCOMPILED MAP

These license terms are an agreement between you and the creator of this work. Please read them before downloading or using this work. By using this work, you acknowledge that you have read and agree to be bound by these license terms. If you do not agree to these terms, you may not use this work.

You are free to:

Share in a BSP - copy and redistribute the work. You may do so only if the work is compiled into a map.

Under the following terms:

Attribution - You must give appropriate credit and provide a link to the page you downloaded the work from. This applies even if you modify the work.

Non-Commercial, except to Valve - You may not use the work for commercial purposes, except by including it in a map offered to Valve on the Steam Workshop. If you do so, the creator of the work must be considered a contributor to your map and must be listed as such on the Steam Workshop. Steam Subscriber Agreement rules apply.


Definitions of Terms:

TF2Maps License

The License deed above, as well as these Definitions of Terms and the FAQ below are part of the license agreement a user agrees to if they download a licensed work off TF2Maps.net.

Compiled Map, Level

A .BSP file that contains level data for Team Fortress 2 or another Source Engine game. May contain assets packed into it as well.

Asset

Any kind of creative work that may end up compiled into a .BSP file. This includes, but is not limited to: Models, textures, materials, sounds, particles, scripts, prefabs, and many other file types. For the purposes of this license agreement, an uncompiled Hammer Editor file (such as .vmf, .vmx, .vmap) will also be considered an asset.

Author, Original Creator

The individual or individuals who originally created the work. Alternatively, the individual or individuals permitted to upload the work on TF2Maps.net. Authors of a work have all the rights to its derivations but must still properly credit the authors of the derivations, unless there is a written agreement otherwise (with each derivation's creator). Authors of derived works who want additional rights beyond crediting should discuss this with the original creators.

Steam Workshop, Valve

The Steam Workshop, owned by Valve Corporation, which also owns Team Fortress 2. Uploading an item to the Steam Workshop requires signing the Steam Subscriber Agreement as well as the Supplemental Workshop Terms - Revenue Sharing. This document is about money, and you want to actually read it before signing.

Source SDK Mod, Team Fortress 2 Mod, Source Mod

Since early 2025, Valve has allowed modifications of Team Fortress 2 based on the official Source SDK on Steam. These are effectively standalone games using TF2 assets. Other Valve games also bear this feature. This license applies to them as well.

Written Permission

Going against any of the terms set in this license requires written permission by the author(s) of the work. Generally, getting this via DM is perfectly sufficient.

Compiling

Turning a .VMF file and a bunch of loose Assets into a .BSP that can be played in Team Fortress 2 or another Source Engine game.