Winter Ridge

Winter Ridge RC1

More optimization, and workshop release!

Thanks for all the playtest and feedback!
  • Increased optimization (Prop fade, Occluders, Hint/Skip,...)
  • More detailing
was in zip instead of bsp
  • Added a new flank tunnel between spawns and shack
  • Added a new ramp route in the smaller shacks near the bridge
  • Moved ressuply cabinet and added a second one
  • Added/Moved rocks at mid
  • Minor detailing
  • Completly removed the flank (useless after 3 feedback session, really disliked, even by me)
  • Reworked a bit spawn and added a new spawn door (after many request and some doubt), more direct to the mid, the other 2 are still there and will serve as "in case spawncamped" or to hide a teleporter
  • Added a new deathpit, previously flank, with some ressources
  • more details
  • more fixes and clip
  • Clipped a lot of stuff (beams and fences)
  • Detailing (still not final)
  • Slight dispacement changes
  • Slightly widen the bridge (again!)
  • Fixed being stuck on the bridge
  • Added Ammo/Heath patches
  • Added a bit more heath around the map
  • Fixed clipping issues
  • Minor detailing enhancement
  • Slightly widen the bridge (you can now cross to the other side)
  • Enlarged some doorways