Wildpeak

Wildpeak a4a

- opened the windows overlooking the point in the side room flank
- lowered the point by 16 units so that it is less intimidating to approach
- moved doorways in the side houses at the edge of the map so that players may hide in them better
- made inaccessible areas more obvious
- switched symmetry type
- completely remade flanks
- added forward holding
- closed the roof
- moved the point doorways more to the middle and made them wider
- added a way to the point through the window, now accessible for every class
- added a small healthkit in the middle of the underground flank
- fixed broken visualizers
- shortened losing teams respawn time
- made cap time shorter